![]() ![]() Some say that the company’s “maximum game” approach has been compromised in creating something that must necessarily run on 5-year-old hardware (that of consoles), while others point out the technological leap made by CryEngine 3, in particular the improvements that can be noticed by setting the settings to the maximum.īehind this discussion lies an uncomfortable truth: times are difficult for developers who operate only on PC, and the costs necessary to create a highly competitive title (the so-called triple A) can only be amortized by switching to a multi-platform strategy. Did Crytek “sell” itself to the console public with its first cross-platform game? Or is the sequel to Crysis a necessary step for the franchise, essential for the renowned German studio to continue to exist? ![]()
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